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ShadowWhoWalks

64 Game Reviews

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after numerous losses I managed to shut Kim down by blocking his path after he misses a ball, the timer still runs as long as Kim is the last person who touched the ball. It would've been a humiliating shutdown for Kim if the secret police didn't bust into the field and cancel the game at the last minute. Speaking of which somebody's knocking at my front door I better go answer it.

DBuck-Eye responds:

Glad to hear you won! Hope you enjoy the gulags, traitor!

I would just like to point that this is the very first time that I was able to right click on a flash game and that alone impressed me to the point of no return.

mattahj responds:

Thanks! It's not a flash game though, HTML5 Canvas + JavaScript :P

Check out http://impactjs.com/

this is a wonderful game with great AI and polish, but given a poor first impression.

The biggest turnoff is the clunky keyboard controls, for player 1 to walljump and shoot he needs to focus on 3 different areas on the keyboard: space, J, ASWD. It would be best if jump shoot and dash are closer together. Arrow keys + ASD or WASD + JKL is a much better choice.

I can't even imagine how this will work for bro-ops, it is impossible for 2 players to unless they hold hands or something. If you can figure out a better control schemes, you'll have less players getting turned off and end up browsing facebook.

TooDX responds:

Glad you like the game ShadowWhoWalks! :D

If you don't like our default controls, you can customize both player 1 and 2 to your liking in the controls menu on the title screen. Additionally, if you go to our website, www.bossesforever.com, you can download the game and use a gamepad. We'll be posting a native windows version soon as well, so it'll instantly recognize your gamepad. Watch for that in the next day or so.

Just when I thought flash games are saturated with clever puzzle pixel platformers with a twist, you come around and slaps me across the face with this magnificent piece of work. Excellent innovations, amazing musics by Billtron209 and flashygoodness, this is a platform puzzle game done right. The architect battle is also mind-shattering, brimming with originality and awesome. All in all this is an amazing game.

One minor complaint is the narrator coming off as pretentious. "You're not the real person behind the real person behind the scheme that controls you that you cannot control" has been done to the death.

kept coming back until I had about 50 broken pelvises
got to Elton John before I decided enough was enough and gave the game a rest

suggestions would be making the D key more obvious (took me a while before I realized it was D + direction to spike a cart)
and increasing spawn rates for every replay because stabbing mofos for the first 1500m gets old real quick

DBuck-Eye responds:

I completely forgot to explain the direction thing, so I may update that. As for the spawn rate, do you mean that I should make the game harder each time you fail? Or should I increase it, then decrease it back to normal at 1500m just to prevent boredom? That's really not a bad idea... Thanks for playing so many times and for the honest feedback! :)

This one's really good, I went in without expecting much, and suddenly it's past 10 and I missed dinner. My favorite part is the dynamic tilesets, how you can throw objects and around, shove people on and off platforms for massive damage, and interact with objects on map for strategic purposes.
The other great part is the clever AI pathing, how they'd try to flank you and get in as many hits as possible. I tried forever to get something like that to work on a tilemap.

Improvement areas are soundtrack, animations/polish, and maybe making terrains give better bonuses to really reward strategy/positioning.

the game has every element that makes games fun, yet manages to present itself with minimal amount of instructions. This is amazing in every way and I hope your innovations net you big bucks.

10/10 amazing game.

I managed to find an easter egg where you surrender to the police. If you drop your gunpoint (aim low with mouse) and walk out of the front door slowly, the LAPD will take you in.

I clicked this game and expected some too-deep-for-you indie pixel art game bullshit. I was wrong, this is very creative and you did a great job setting the mood and atmopshere of the game. My only complaint is that character sprites look lacking compared to the beautiful details you've put in the trees and houses. Still, I'm glad I played this game.

10 out of 10 game of the century, captures the castlevania spirit perfectly

I was cynical at first about the controls and movespeed, but after a few seconds I totally immersed into the environment and became Andate Troppo Belmont. Not only was the subject of satanism handled excellently, it was also a very touching story between Andate and his contract with lucifer. Everytime when he attacks you could almost feel his suffering through his journey.

TheBlueberryHill responds:

Thank you, ShadowWhoWalks. You have the true Castlevanians' soul! Perhaps you are really Andate Troppo Belmondo!! You and your contract...

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Joined on 9/28/02

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