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ShadowWhoWalks

64 Game Reviews

15 w/ Responses

1 reviews is hidden due to your filters.

fuck you.
Game of the year.

holy shit shut up and take my money

where's the full helmet armor cosmetic DLC for $80?

I loved all the details you've put into the game, like the castlevania damage display and all the voices made by Dracula. I can tell that true Dracula has at least 5 different other attacks in his sleeve but I sort of lost motivation after I got to form 2. It took too long just to chip through his first stage, let alone the second one.

I think if you reduce both sides' HP it'll feel more rewarding to play through.

The atmosphere was really good, and the puns really peeled at me. You could say it was a pretty juicy experience. Loved it, hope to see more.

very impressive game, can't believe you pushed this out under 48 hours. Puzzles require a lot of thought, but is easy enough to not leave the game too frustrating.

game is absolutely amazing, and I don't think the current score and viewcounts justify that. It may have something to do with the long load time and the preview icon that does not exactly justify the amazing cutscene and gameplay of Ace Pilot.

I hope your team is getting something out of this, be it from merchandise or ads, because this is paid quality work.

I got stuck at the part where you tag team the giant turnip, can't seem to dodge his attacks very well.

Very awesome game though, innovative, engaging, and I find my heart skipping beats while I battle dangerous and hateful fruits.

amazing game, we should collaborate, I'll the idea guy. I got these great ideas on some really cool NPCs that Yorick will run into on his quest, one of them is a demi human demi celestial half elf called Shinkanomaru, PM me for more ideas, all I ask is 50% of the revenue share.

When Yorick screams Holy Diiiiver, my dick melted.

IdeaGuyStudios responds:

Definitely, man. We'll idea it up and like sit around a pretend-table, and the game will practically make itself!

the most unusual puzzle game I've ever played, gets a little frustrating timing the rolls after a while, but a neat game nonetheless. Could use some variety in graphics, wooden wheels are fascinating, but not addictive.

the amount of thought put into this game is immense; the soundtracks are great and the spriteworks on the background is wonderful, almost every tile has a comment and use. The atmosphere is simply amazing and it gives a very classic sierra vibe. The beginning is wonderful and was a great opener for a modern detective fiction. I thought I'll be in for some touching story telling with great characters.

And then fifty fetch quests hit me in the face.

I wish the gameplay were a little engaging, I'm not a huge fan of designer logic fetch quests. Hell, I had to read a guide to figure out that I can only use a very specific corner of a bar window to blunt a nail instead of the random street dumpster or wall.

You mentioned that there are hundreds of solution and the path is not always linear, but I don't think I ever got to it. I'm still going to vote high for the amount of polish and atmosphere put into this game. I'm a little concerned that you fell in love with your game before the players had a chance to, you might want to... casual-ize it a bit on future releases.

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Age 26, Male

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Joined on 9/28/02

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