extremely awesome
stays true to the original megaman, great difficulties and tilesets
I loved how captain flips people off when he slides
definitely hope to see more games from you
extremely awesome
stays true to the original megaman, great difficulties and tilesets
I loved how captain flips people off when he slides
definitely hope to see more games from you
Yay! Somebody notices the fingers! He also does it when he jumps.
good game
An extremely impressive engine, with a lot of polish. This is awesome.
The gameplay is great, but the execution needs more work, here are some problems I found:
Tutorials are too complex, you'll need a more interactive way to draw the player in. Wall of text is ineffective, especially when trying to introduce a rich engine such as this.
I also suggest WASD keys instead of arrow keys, because the player will need to press space a lot. If all the actions can be executed with one hand it would be less tiring.
I like the multi-atk combo for busters and z-sabers, if you can add more "oomph" to successful combos (say, expanding text or split second zoom-ins), it'll be very satisfying to perform them.
Haha, last boss bottle was hard. Couldn't have done it without the bad mojo vial, and if I didn't have replicate zero's heavy armor(instead of the light chip) it would've been impossible.
Looking forward to chapter 1. Also, good luck with your job.
Thank you for your suggestions. I'll look into changing up the control scheme for the next installment, and possibly snazzing up the interface.
If I see that fucking cat
one more time
shit bricks
Awesome game, and a complete one too :D
I like this game, it has been fully developed and thought of carefully.
like many rpg games it is frustrating to level up and fight the same monsters over and over again
but heck, thats life.
I'm having some problems with the game elements though, such as metal or earth and all that, and sometimes I really can't match the element to the symbol, which gives me a slight headache.
I looked over your website too, but theres no further insturctions besides from teaching you how to click and move :(
is there a manual somewhere?
justsomegirl0 is working on a walkthrough for this game. I'll post it on my site when it's finished.
In the meantime, make your way to the Arette Library in the east. There are lots of books there many of which will help you with the gameplay.
Holy crap
This is by far the bestn megaman game I have ever played.
Now I have been attracted to give up other hobbies and turn all my time into this game.
I have been a fan of your games since megaman next. I liked your setting, unlike CAPCOM games where you have to spend 10 minutes clearing the level before reaching the boss.
Some bugs that occured to me are as follow:
After I configure the control (Just browsing through the control, not changing anything
) my character cannot move
During the battle with Ram Knight I was sliding to escape from his charging attack. Then somehow I ran 'into' the wall, started slipping down and fell into the ground and died.
headaches for me during the game:
For many times I face the wrong direction and dash jumped and ended falling to death, especially when rushing a level to visit the boss.
You sure spent your time answering reviews, I admire your stamina.
Thanks ^_^ It seemed turned out well despite not being a real Megaman game.
- If you enter the customize link, you must press a key for each one otherwise it'll make the relating key voided in the game.
- Never seen a glitch reported with R.Knight and the wall. If you could send me more details in an email it'd be appreciated.
- Answering reviews is cake work. Especially since I can do it at my job.
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Age 26, Male
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Joined on 9/28/02