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Newgrounds Stats
Whistle Status: Normal
Exp. Points: 110 / 180
Exp. Rank #: 218,243
Voting Pow.: 3.60 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 50
Music Reviews: 0
Trophies: 1
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All Flash Reviews
50 Reviews | 9 w/ Responses
I loved the atmosphere in this game, and I enjoyed the controls and the realism...
Until the game stopped becoming a free running game, then transformed into a platformer.
Playing platformer with the sluggish, slithery, whiny protagonist makes me want to punch babies into my anus then shit them out of my mouth. The level design also showed us that the programmer HATES the player and DELIGHTS in their suffering.
I liked the ending though, and I regret not playing easy mode.
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good the movie is
near great for good animation
happened intense the
what next
Author's Response:
Next the third serie))
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amazing game, I was a little disappointed in the ending, but the process with free roaming environment was a lot of fun.
The only gameplay part I didn't like was the dashing, girl always end up banging into a wall, but also gains invincibility in the process. In fact, I was only able to beat nightmare because I kept dashing into walls to become invincible.
I feel like if you made it dash like the megaman games it would be more convenient.
also +509 internets for full life reference
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I love how insane this is
but one of my biggest complaint is that it's hard to pick on the line that you intended. The detection area is quite awkward and sometimes I end up in choices I didn't make.
This lead to some hilarious result though, I turned furry after being raped by a nightmare monster, and then the game refused to continue.
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lots of improvement from chapter 0, great use of immersion to your super detailed RPG engine, lots of thought have been put into this great RPG, 5 for sure.
I was hoping to see more plots, 90% of gaming time is spent on simulation rooms and boss rush. Still, great game.
Is there any other hidden boss besides from the closet ghost? Jesus christ she was hard, and even harder without zero, I was very lucky to survive her with emergency tanks and grenade spam.
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An extremely impressive engine, with a lot of polish. This is awesome.
The gameplay is great, but the execution needs more work, here are some problems I found:
Tutorials are too complex, you'll need a more interactive way to draw the player in. Wall of text is ineffective, especially when trying to introduce a rich engine such as this.
I also suggest WASD keys instead of arrow keys, because the player will need to press space a lot. If all the actions can be executed with one hand it would be less tiring.
I like the multi-atk combo for busters and z-sabers, if you can add more "oomph" to successful combos (say, expanding text or split second zoom-ins), it'll be very satisfying to perform them.
Haha, last boss bottle was hard. Couldn't have done it without the bad mojo vial, and if I didn't have replicate zero's heavy armor(instead of the light chip) it would've been impossible.
Looking forward to chapter 1. Also, good luck with your job.
Author's Response:
Thank you for your suggestions. I'll look into changing up the control scheme for the next installment, and possibly snazzing up the interface.
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one more time
Author's Response:
shit bricks
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two things I like about Rigo's sprite animations:
1. subtle details in sprite actions and background
2. does not spam blur effects and bright screens all over the place
it's missing a scene selection though, really missed that. Did you custom edit the dual saber zero at the end of that battle?
Author's Response:
i did make the scene selection, but for some reason the code wont work and it would just sent me to the first scene instead of the other ones so i decided to took it out for now. That gif was a gift from a friend, was given to me when i first started working on Hunter Zero and i have kept it for this episode since then.
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this is much better animated than most other sprite movies out there and the score is only 3.57? whats the matter? not enough megaman in it?
Great use of character sprites, camera panning, and physics. My only complaint is how Davis only have about 3 combos throughout his 8 fights. Nevertheless, this is an underrated piece of gem. I hope it scores higher.
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just what I needed about ceiling collisions and such, thanks for the great tip.
My current problem is detecting wall collision while in air (character sinks into wall), but I'll work around that eventually.
Goodluck on entering tutorial collection.
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