ShadowWhoWalks

Age/Gender: n/a, Male
Location: You're looking at this?
Job: None

Stop stalking me, fuck you, get lost.

Newgrounds Stats

Sign-Up Date:
9/28/02

Level: 4
Aura: Evil

Rank: Civilian
Blams: 10
Saves: 2
Rank #: 143,059

Whistle Status: Normal

Exp. Points: 110 / 180
Exp. Rank #: 218,243
Voting Pow.: 3.60 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 50
Music Reviews: 0
Trophies: 1
Stickers: 0

All Flash Reviews

50 Reviews | 9 w/ Responses

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Score: 8
Ching Chong Beautiful

"great game"

date: December 14, 2009

I loved the atmosphere in this game, and I enjoyed the controls and the realism...
Until the game stopped becoming a free running game, then transformed into a platformer.

Playing platformer with the sluggish, slithery, whiny protagonist makes me want to punch babies into my anus then shit them out of my mouth. The level design also showed us that the programmer HATES the player and DELIGHTS in their suffering.

I liked the ending though, and I regret not playing easy mode.

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Score: 8
LF2 - Julian War Ch.2

"good movie the"

date: December 7, 2009

good the movie is
near great for good animation
happened intense the
what next

December 7, 2009

Author's Response:

Next the third serie))

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Score: 10
Level Up!

"amazing concept"

submission: Level Up!
date: November 26, 2009

amazing game, I was a little disappointed in the ending, but the process with free roaming environment was a lot of fun.

The only gameplay part I didn't like was the dashing, girl always end up banging into a wall, but also gains invincibility in the process. In fact, I was only able to beat nightmare because I kept dashing into walls to become invincible.
I feel like if you made it dash like the megaman games it would be more convenient.

also +509 internets for full life reference

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Score: 8
Ergon / Logos

"amazing concept"

submission: Ergon / Logos
date: October 23, 2009

I love how insane this is
but one of my biggest complaint is that it's hard to pick on the line that you intended. The detection area is quite awkward and sometimes I end up in choices I didn't make.

This lead to some hilarious result though, I turned furry after being raped by a nightmare monster, and then the game refused to continue.

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Score: 10
Megaman X RPG: Chapter 1

"love it"

date: June 23, 2009

lots of improvement from chapter 0, great use of immersion to your super detailed RPG engine, lots of thought have been put into this great RPG, 5 for sure.

I was hoping to see more plots, 90% of gaming time is spent on simulation rooms and boss rush. Still, great game.

Is there any other hidden boss besides from the closet ghost? Jesus christ she was hard, and even harder without zero, I was very lucky to survive her with emergency tanks and grenade spam.

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Score: 9
Megaman X: RPG Chapter 0

"good game"

date: April 15, 2009

An extremely impressive engine, with a lot of polish. This is awesome.
The gameplay is great, but the execution needs more work, here are some problems I found:
Tutorials are too complex, you'll need a more interactive way to draw the player in. Wall of text is ineffective, especially when trying to introduce a rich engine such as this.
I also suggest WASD keys instead of arrow keys, because the player will need to press space a lot. If all the actions can be executed with one hand it would be less tiring.
I like the multi-atk combo for busters and z-sabers, if you can add more "oomph" to successful combos (say, expanding text or split second zoom-ins), it'll be very satisfying to perform them.

Haha, last boss bottle was hard. Couldn't have done it without the bad mojo vial, and if I didn't have replicate zero's heavy armor(instead of the light chip) it would've been impossible.

Looking forward to chapter 1. Also, good luck with your job.

April 15, 2009

Author's Response:

Thank you for your suggestions. I'll look into changing up the control scheme for the next installment, and possibly snazzing up the interface.

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Score: 5
That Fucking Cat Dress-Up

"If I see that fucking cat"

date: March 28, 2009

one more time

March 28, 2009

Author's Response:

shit bricks

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Score: 9
Hunter Zero Ep.5

"did not disappoint"

submission: Hunter Zero Ep.5
date: March 25, 2009

two things I like about Rigo's sprite animations:

1. subtle details in sprite actions and background

2. does not spam blur effects and bright screens all over the place

it's missing a scene selection though, really missed that. Did you custom edit the dual saber zero at the end of that battle?

March 26, 2009

Author's Response:

i did make the scene selection, but for some reason the code wont work and it would just sent me to the first scene instead of the other ones so i decided to took it out for now. That gif was a gift from a friend, was given to me when i first started working on Hunter Zero and i have kept it for this episode since then.

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Score: 8
LF2 - Davis's War

"great"

submission: LF2 - Davis's War
date: November 16, 2008

this is much better animated than most other sprite movies out there and the score is only 3.57? whats the matter? not enough megaman in it?

Great use of character sprites, camera panning, and physics. My only complaint is how Davis only have about 3 combos throughout his 8 fights. Nevertheless, this is an underrated piece of gem. I hope it scores higher.

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Score: 9
Platformer Tutorial AS2

"great"

date: August 21, 2008

just what I needed about ceiling collisions and such, thanks for the great tip.
My current problem is detecting wall collision while in air (character sinks into wall), but I'll work around that eventually.

Goodluck on entering tutorial collection.

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