I was still in high school back when Shodown blew me away. Then I heard you lost FFF on a work computer because you no longer work there, and then your site disappeared. I honestly thought you died, Splashkhat. So it was very surprising to see you back in action, on the aging flash platform and the aging newgrounds website, no less.
You were a huge inspiration to me, I borrowed your animation techniques heavily, I downloaded flash in middle school cause I watched FFF.
And now I'm a grown ass man, eugh, the nostalgia.
As for this movie, it's mostly the nostalgia talking. I liked the enhanced sprites, and the additional segments with cecil. The only thing missing is that - it didn't have the simplicity of the original version, and the characters felt less confined to the FF battle system than it did in the original works.
It was a couple of fans who offered to take care of the site and domain for me. When I'm creating stuff I tend to just disappear into my own realm of existence, so I thought it best to leave it in their hands. Then without notice or warning to even me it vanished. I never was able to reach those guys again.
Not sure where you heard about me losing FFF. I kept a backup of everything on a little flash drive for years. It's survived all this time in a backpack or in my pocket just waiting for the day. I had hoped to save up enough to sit down and work on it, but that never happened. I've had some good adventures though, so no regrets. And Flash has grown up to be a bad ass. All the things I've wanted to do with 3D it's fully capable of doing now with an extension.
And hey, Shodown completely broke the FF battle system. It wouldn't be a complete remake without some of that action. But I'm glad we're back in touch. Let's see this thing through to the end.
a thoroughly educational experience
I'm still trying ot figure out what the fuck you smoked, though.
it's refreshing to see a video game parody that doesn't resort to dickbuttss and retard noises. Please keep up the great work.
The aesthetics feel great, and the multiple layers of mountain gives a good depth of the arena. The dinosaur sprite is very cute, and the color palette made it look almost 3D. I think it looks great, especially if played on a phone.
Some design problems:
You chose very bright colors for the background and the objects, a lot of the things meld into the scenery and it isn't pleasing to look at. I would recommend a different color set, check the 'color wheel' on google and choose opposing colors for backgrounds and game object
The dinosaur moves too slow in contrast with its size. A more appropriate movespeed would be 5x ~ 7x its width per second.
Objects spawn too close to each other. A minimum distance of 0.5x each object's width is recommended.
Other than that, I'm looking forward to checking out that source code. I have no idea you coded this, I think it'd be great to learn.
Happy Pixel Day!
Awesome response, was intended for mobile but I'm not quite there yet. I coded the whole thing through DOM html elements w/ JS. I didn't use canvas, it was more to learn general front end html design and teach myself the concepts behind looping and runtime game engines.
Hoping to work in either unity and or swift in the near future for more detailed projects.
This game, man, this game.
Chapter one destroyed my many nights with its innovative challenges and map mechanics, and chapter two did not disappoint.
I carried my flawless save over, worried that it might've made the game more trivial, but nope! Still hard! I restarted many battles and saves in order to 100% clear chapter 2 as well. I can't imagine what it would've been like if I started fresh new - without the massive gold and exp advantage.
The game's difficulty spiked to its hardest right out of the prison segment - Episode six is perhaps the hardest, the officer and grenadiers were incredibly difficult, especially as I tried to pull a flawless run. I was expecting some kind of height advantage against downhill units, but there really weren't much, so my party was shot into a beehive before they got to position.
The difficulty died down again when I received the extra party members in chapter 8, enrage, mockery and lewd glance is overpowered - even against the final boss.
My only suggestion to this amazing game - is to offer a re-spec option.
I think a lot of players might play themselves into a corner if they didn't learn some of the essential disabling skills. For instance, I spent 90 skill points getting Casimir's plague dart, and I really regretted doing that after a while.
Please continue this great series!
I laughed and then cried
why must you trample upon my hopes and dreams, friend?
I can't even criticize the game in response because it was made shitty on purpose.
banana cow is a fucking hero
eh sodomizes stan and doesn't afraid of anything
stays true to the original tone
a lot of the vega remixes are too slow or too soft, yours isn't
I loved this remix, reminded me of how fast vega was.
n.n Hope you enjoy mi other works
a laser dinosaur that roars healing beam is the teammate of the year of all years
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