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So I took an old project, reduced the difficulty, and made the player character a demigod that is not restricted by anything, and here is the result.
If you guys enjoy platformers, especially those with megaman or metroidvania elements, do give it a spin. You can climb walls and stuff.
Secret encounter for the upcoming Ragnarok platformer game
100% inspired boss
original character donut steal
is it practical? no
is it awesome? yes
I'm trying a new difficulty system where the game "ranks" your performance inbetween stages
At higher ranks your rival will start intercepting you, this video is a rival boss fight at maximum difficulty.
BGM is "Despair", by MintJam
The main file is not yet in English, so everything is still displayed in Russian.
If you're interested in plot, here are the official dialogue translations:
GoodGuy: Ching Chong Chong Ching Ching Chong Choong
BadGuy: Long Dong Bong Bong Bong Dong Longdongong
Good Guy: Ching Chong Cao Chi Chai Tsai Gai Chong Ching
BadGuy: Dong Gan! Bong Dong Dong Dang Ding Dong
3 out of 6 bosses, soundclips from Konami
We'll get there some day
Ragnarok Unalign is the spiritual successor to the April Fools game that I promised, but never delivered. It carries the gameplay and plot of half a megaman game.
So far I've got the bare bones done, the rest is grunt work. I have the intro stage and two of the main stages done, complete with secrets, bosses and dialogues.
I'm far from finished, but I would definitely appreciate some feedback and first impressions to see what I'm doing right or wrong.
Please try the game here:
if the FPS drops too low for firefox users, try it at a new window here:
I've been trying to work on a new platformer engine for a while, it wil be the spiritual successor to Ragnarok Eternal.
This is what I have so far, one stage:
if the FPS drops too low, try it at a new window here:
made a silly game to test out new custom sprites and a new platformer engine
arrow keys to move
A to jump
S to throw (combine with arrow keys for direction)
D is for pickle surprise